This year, we're breaking up the ranked season into three splits. Each split lasts for three months. You'll earn Split Points by winning games during the split. Earn enough points, and you'll instantly unlock rewards to show off your progress. Splits don't reset your rank or MMR; those carry on throughout the season with you. Split points are reset at the end of each split, though.
After winning a game in any ranked queue during a split, you'll earn split points. Once you earn enough points in a split, you'll earn rewards unique to that split. At the end of the split, your points will reset and a new split will begin. Here's how you earn points:
Victory in Summoner's Rift ranked (Flex or Solo/Duo):
- 20 points for playing your primary or secondary
- 25 points for voluntarily playing Fill
- 30 points if you're autofilled
- 150 points - Split Icon, themed to the current split
- 250 points - Split Ranked Regalia, a Regalia upgrade themed to the current split
- 500 points - Split Emote - Emote themed to the current split. This Emote will upgrade or downgrade to reflect your current rank at all times until the split ends, at which point it locks into the rank you completed the split in
Ranked Regalia are new rewards you'll earn throughout a season. Regalia comes in three flavors: Armor, Banners, and loading screen updates.
Armor displays your current rank and appears in your profile, the loading screen, and as an optional replacement for your Summoner icon in pre-game lobbies. There's a crown atop each armor display, which denotes your current division.
Banners display your previous season's rank and appear in your profile, the loading screen, and in pre-game lobbies. If you didn't earn rewards last season, your banner will be plain!
Loading screen borders display your current rank for the queue you're in (in normals, this is your highest Summoner's Rift rank). You'll also be able to click players in the loading screen to show more information about their ranked status and champion mastery.
You can opt out of displaying both armor and banners in the icon selection screen. To hide your banner, uncheck "Show Past Ranked Banner", and to hide your armor, select "Prestige Border", which displays based on your level.
Here’s where you queue up alone or with a friend, testing your mechanics, game sense, and on-the-fly communication alongside like-minded individuals. It’s your queue if your motto is, “win lane, win game.” Nobody you meet in solo queue will be grouped with more than one other person, so each game is an opportunity to coordinate with fresh allies.
Rating in solo queue is separate from ranked flex, and you’ll earn rewards unique to your solo tier at the end of the season.
In the ranked flex queue, you can team up with other players--or go it alone--and expect to play with groups of players focused on teamplay (parties of 4 are disabled for this one). This is the queue where you’ll see cleanly-executed map rotations and coordinated three-man tower pushes. If you’ve got a full five-person team, this is where you’ll compete.
You’ll get unique rewards for your ranked flex tier at the end of the season.
Solo Queue Limitations
When you’re ready to party up with other players for ranked, you’ll need to consider your placement on the ladder. Most players will be able to queue with players within one tier of their rank. During placement matches, you’re restricted based on last season’s rank (the default is Silver tier if you were unranked last season). These restrictions get tighter the higher you go:
- Iron Tier: Can only queue with Iron, Bronze, and Silver Tier players.
- Bronze Tier: Can only queue with Iron, Bronze and Silver Tier players.
- Silver Tier: Can only queue with Iron, Bronze, Silver, and Gold Tier players.
- Gold Tier: Can only queue with Silver, Gold, and Platinum Tier players.
- Platinum Tier: Can only queue with Gold players, Platinum players, or Diamond players who are at most two tiers above them (so Plat I can queue with Diamond IV and Diamond III, Plat II can queue with Plat I and Diamond IV, but Plat III can only queue up to Plat I).
- Diamond: Can queue 2 divisions up or down (so Diamond IV can queue with Plat I, II, and Diamond II, III, etc.).
- Master Tier: Can only queue with Master, Grandmaster, Diamond I and II, and Challenger Tier players.
- Grandmaster Tier: Can only queue with Diamond I, Master, Grandmaster, and Challenger Tier players.
- Challenger Tier: Can only queue with Master, Grandmaster and Challenger Tier players
Flex Queue Limitations
Flex queue is easy! Anyone can play one tier up or down (Gold with Silver/Platinum, Platinum with Gold/Diamond, etc.). Iron can play two tiers up, with Silver players. Master, Grandmaster, and Challenger all count as a single tier.
Placements, Promotions, and Series
Everyone starts off each new ranked season without a rank. The first ten games you play in each queue will place you in a tier and division for that queue. Where you land is based on the outcome of these games, the difficulty of the opponents you faced in these games, and your rank from the previous season and preseason. All players undergo a ‘soft reset’ at the beginning of each season, so your new rank will likely be lower than it was at the end of the previous season.
Promotions and Series
Once you're placed in a division, you'll earn League Points (LP) for each game you win, and lose them for games you lose. Once you collect 100 LP in a tier, you'll enter a promotional series. To advance a division, you'll need to win 2 out of 3 games. To advance a tier (from Silver I to Gold IV), you need to win 3 of 5.
Promotion series up to Gold I don’t expire, but the rest do. You'll have 28 days if you're promoting from Plat 4-1 or Diamond 4-1. However, if you’re promoting from Platinum 1 to Diamond 4 or from Diamond 1 to Masters, you’ll have 5 days to complete the series. Dodging a promo series counts as a loss.
If you lose your promos but make it back into your series, you’ll start off with at least one win. This applies to every division and tier up to Gold I, so you’re on your own for promotion into Platinum and above!
In instances where a player elects to dodge a game in a promotion series by leaving during champion select, their account will be ineligible for promo helper upon entering their next series.
Finally, promo helper only works once each time you get it. If you’re in a series to move from Gold III to Gold II with promo helper active, but lose the series and then demote into Gold IV, you’ll have promo helper from Gold IV to Gold III, but you won’t have it for Gold III to Gold II.
Demotions and Decay
There are two possible ways to drop below your current division and tier: decay and demotion. Decay sets in after you don’t play for a long period of time; you will begin to lose LP until you play a match in that queue. Demotion occurs if you lose enough matches at 0 LP in a division or tier.
Diamond, Master, Grandmaster, and Challenger are all subject to decay. In Diamond, after 28 days of inactivity in any ranked queue, you'll begin losing LP based on your current tier. Every seven days after that, you'll lose LP until you play a match in that queue. Diamond players lose 50 LP each time they decay.
Master, Grandmaster and Challenger work a bit differently:
- Each game you play in Master, Grandmaster and Challenger tier is stored as a "banked game," up to a maximum of 10.
- Each day, 1 banked game is removed from your reserves.
- When your banked games reach 0, you'll lose 250 LP per day until you bank more games.
- Wins and losses both count toward banked games; all that matters is that you play. You can track your banked games in your profile, in the Ranked tab.
If you fall at or below zero LP as a result of decay, you'll be placed in the next-lowest division. If you're already in division IV of your tier, you'll fall into the next tier down (for example, Gold IV to Silver I).
Decay doesn't occur for players in Iron, Bronze, Silver, Gold, or Platinum.
A particularly bad losing streak may result in dropping a tier or division, though there’s no set number of games that may trigger a demotion. Losing enough games at 0 LP can drop you into the next-highest division. If you’re in division IV, it’s possible you’ll even drop a tier. After a demotion, your LP will be set to 25 or 75, depending on how many losses you had at 0 LP.
After being promoted into a new division or tier, you’ll gain the effects of a demotion ‘shield,’ which prevents you from dropping. This is to keep you from winning a series, losing a few games and then immediately dropping back to where you were. The shield lasts for 3 games after advancing a division, and 10 games after advancing a tier (3 games for Master tier).
How Transfers Affect Ranked
Ranked standing is unique on each server. You'll need to play a new set of placement games after transferring. The placement will be based on your current MMR relative to the MMR of everyone on that server, so it’s possible that you’ll be in a different tier or division than your original server.
If you return to your previous server, you'll be unranked again. You'll need to play all-new placement matches just like you did when you transferred to a new server.
Master, Grandmaster, and Challenger
- Master tier has no divisions. There's just a single league with all Master Tier competitors.
- Inactivity: Master players can "bank" up to ten games. One game is removed per day, and players in this tier lose 250 LP per day whenever their bank is at 0.
- There's no upper limit on LP. Players that continue winning will keep earning LP and increase their lead in the standings.
- When a player enters Master Tier, they cannot be removed from Master Tier for three games.
When a player is demoted from Master tier to Diamond:
- If your MMR is greater than or equal to the Master tier MMR threshold, your LP will be set to 75.
- If your MMR is less than the Diamond I MMR threshold, your LP will be set to 0.
- If neither of the above apply, your LP will be set to 50.
- Players who quickly drop back into Diamond I after being promoted to Master Tier will retain a minimum of 50 LP.
- Grandmaster sits between Master and Challenger; they’re the players closest to reaching Challenger status.
- The Grandmaster tier works on a rotating twenty-four hour schedule. Each time the clock hits zero, it recalculates all Master+ players. The top Master players (who are still below Challenger) are promoted into Grandmaster. Any Grandmasters with higher LP than the lowest Challengers are promoted into Challenger, and those Challengers are demoted.
- Grandmaster has no divisions. Just a single tier with all Grandmaster competitors.
- Inactivity: Same as Master, Grandmaster can “bank” up to ten games. One game is removed per day, and players in this tier lose 250 LP per day whenever their bank is at 0.
Only the most elite players in a region will make it into the Challenger tier. Membership in this tier is more strenuously regulated and competition works a little differently:
- Placement into Challenger is based on a rotating twenty-four hour schedule. Each time the clock hits zero, it will recalculate the top players. If any Challengers have fallen below the new LP total of Grandmasters, those Challengers will drop into Grandmaster, and those Grandmasters will rise to Challenger.
- Challenger has no divisions. There's just a single league with all the Challenger tier competitors.
- Inactivity: Challenger players can "bank" up to ten games. One game is removed per day, and players in this tier lose 250 LP per day whenever their bank is at 0.
- There's no upper limit on LP. Players that continue winning will keep earning LP and increase their lead in the standings
* Please note: Each region has a different limit on the number of players that can be in Masters:
Top Solo/Duo Players
|Lat Am North||500||200|
|Lat Am South||500||200|
Top Flex 5v5 Players
|Lat Am North||100||50|
|Lat Am South||100||50|
Top TFT Players
|Lat Am North||500||50|
|Lat Am South||500||50|
If you’ve ever played a game and gotten a position you didn’t select, you’ve been autofilled. Autofill is activated when one position (usually support) is low in supply during matchmaking. The goal of autofill is to keep queue times reasonable and matchmaking fair.
First and foremost—autofill will happen to you, eventually. The best way to deal with autofill is to make sure you’re able to comfortably play at least one champion in each position. This is actually just good advice in general—you might be less inclined to blame your jungler if you’ve spent a few games missing your own smites.
The second-best way to manage autofill is to just fill or support once in a while. Remember, autofill only exists because at least one position desperately needs players. Each time you fill, you’re lightening the burden on everyone, and reducing their chances of being autofilled. It’s a quiet heroism, but heroism nonetheless. Filling, whether through autofill or selecting “Fill” as a position, also puts you under the autofill radar for a while, meaning you’ll be guaranteed your primary or secondary position in the next handful of games.
A few more details:
- You will NOT autofill during your promo series. Be at peace.
- Dodging doesn’t cure autofill. If you play an autofilled game, you’re immune to autofill for a while and much less likely to autofill for the near future. If you or someone else dodges during an autofilled lobby, you’re just as likely to autofill in your very next game.
- Unfortunately, /remake will count as a game against autofill protection. This is really rare for how difficult it is to fix, so we’re not currently prioritizing it. Sorry =(