Queue Dodging

Every time you hit the Play button, you’re entering an unspoken agreement with nine other players to set aside the next hour or so for some good ol’ fashioned League shenanigans. The closer it gets to game time, the greater that commitment becomes. And while we’d rather players not leave during Champ Select, we get it. Life happens! But whether you’re handling an emergency or you just can’t bear facing Teemo again after a string of brutal mushroom-related defeats, the penalties for queue dodging are always the same, and you should know what you’re getting into.

Queue dodging happens when a player in champion select decides to leave the lobby for any reason. When one player dodges, the remaining players on both teams are placed back into the matchmaking queue and the leaving player suffers a penalty depending on the game queue they are currently in. Please find the list of penalties below:

Penalties

Queue 1 Dodge 2+ Dodges 3+ Dodges
Solo/Flex Ranked Queue
  • 6 minute queue penalty
  • -3 LP
  • 30 minute queue penalty
  • -10 LP
  • 720 minute (12 hours) queue penalty
  • -10 LP
Classic (Normal) Queue
  • 6 minute queue penalty
  • 15 minute queue penalty
  • 720 minute (12 hours) queue penalty
ARAM Queue
  • 15 minute queue penalty
  • Lose all used rerolls
  • 30 minute queue penalty
  • Lose all used rerolls
  • 720 minute (12 hours) queue penalty
  • Lose all used rerolls

 

Your dodge-penalty tier will automatically decrease by one tier every 12 hours. 

Dodging in any promotional series will count as a loss.

If you dodge the final game of a series, it will count as a loss and the series will end.

If a player dodges in a normal game and then dodges in a ranked game, the penalty for the ranked dodge will be the same as if there were two dodges.

If you dodge in ARAM, you will not be refunded any of the rerolls you used in the game.

If you're in an ARAM game where somebody else dodges, your spent rerolls for that game will be refunded.

Failing to 'lock in' pick/ban in the Solo/Flex Ranked Queue will result in a dodge.

You will lose LP in any positions for which you've already placed.


Ready Check and Ranked Games

When a matchmaking system finds suitable opponents, all participating players will be subject to a "Ready Check" where they must confirm their availability. In order to prevent abuse, missing a Ready Check too many times results in a timed queue ban, as well as an LP loss in Ranked queues. The exact penalties are described below:

  • Declining or missing the Ready Check too many times in a Ranked queue will result in a 6 minute ban from all queues and a loss of 3 LP.
  • The penalty is increased to 10 LP for continuing to miss Ready Checks.
  • Each subsequent miss increases the length of the timed queue ban and imposes a 10 LP penalty.
Ready Checks penalties from any queue affects the entire account. This means that penalties from normal queues will carry over to Ranked queues and may result in harsher penalties.
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